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gam_connection.h

#ifndef __GAM_CONNECTION_H__
#define __GAM_CONNECTION_H__ 1

#include <glib.h>

#ifdef __cplusplus
extern "C" {
#endif

/**
 * Data associated to connections in the gamin server
 */
typedef struct GamConnData GamConnData;
typedef GamConnData *GamConnDataPtr;

/**
 * the different states the connection can be in
 */
typedef enum {
    GAM_STATE_ERROR = -1,     /* error condition */
    GAM_STATE_AUTH,           /* authenthication needed */
    GAM_STATE_OKAY,           /* normal state */
    GAM_STATE_CLOSED          /* the connection was closed by server */
} GamConnState;

int         gam_connections_init    (void);
int         gam_connections_close   (void);
void            gam_schedule_server_timeout (void);

GamConnDataPtr    gam_connection_new      (GMainLoop *loop,
                               GIOChannel *source);
int         gam_connection_set_pid  (GamConnDataPtr conn,
                               int pid);
int         gam_connection_exists   (GamConnDataPtr conn);
int         gam_connection_close    (GamConnDataPtr conn);

int         gam_connection_get_fd   (GamConnDataPtr conn);
int         gam_connection_get_pid  (GamConnDataPtr conn);
gchar *           gam_connection_get_pidname (GamConnDataPtr conn);
GamConnState      gam_connection_get_state(GamConnDataPtr conn);
int         gam_connection_get_data (GamConnDataPtr conn,
                               char **data,
                               int *size);
int         gam_connection_data     (GamConnDataPtr conn,
                               int len);
int         gam_send_event          (GamConnDataPtr conn,
                               int reqno,
                               int event,
                               const char *path,
                               int len);
void        gam_queue_event         (GamConnDataPtr conn,
                               int reqno,
                               int event,
                               const char *path,
                               int len);
int         gam_send_ack            (GamConnDataPtr conn,
                               int reqno,
                               const char *path,
                               int len);
void        gam_connections_debug   (void);
#ifdef __cplusplus
}
#endif

#endif /* __GAM_CONNECTION_H__ */

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